Alexander Lövberg

Game Programmer

Alexander Lövberg



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Who am I?

I am a passionate game nerd and game developer. I love dreaming of and creating experiences for me and other people and that is the reason I got in to game development. I have played games my whole life and now I want to contribute to the medium I spend most of my time with!

When I was younger I started developing in HTML and made a few personal websites. That later blossomed into an even bigger thirst when it came to programming. The feeling of making something work the way I wanted it to and to see it visually on the computer screen is a huge drive for me. I consider myself a lazy person (doing the dishes might be one of the most soul killing activities there is) but I do love putting work into solutions that makes it easier for me.

I’m currently a student living in Sweden studying game programming.

Programming Languages

  • C++
  • C#
  • HTML
  • CSS
  • PHP

Development Tools

  • Unreal Engine 4
  • Unity3D
  • Git
  • Perforce
  • Jira
  • Hansoft
  • Trello


EXPERIENCE

  • FUTUREGAMES GAME PROGRAMMER

    2018 - Present

    Studying game programming between 2018 - 2020. We experimented with everything from publicly available engines using C++, C# and Lua, to also developing things like simple engines, physics simulations and shader creation.


  • BACHELOR OF SCIENCE IN MEDIA TECHNOLOGY

    2018

    Majoring in Game Design and Scripting at Södertörns University 2015 - 2018. Design were taught in both theoretical and practical ways and scripting had a focus on practical use.


  • FOUNDED TREE BRANCH

    2017

    Tree Branch is a company consisting of game developers who love creating new experiences. Games like Arcane Nomads and The Good Few were created by Tree Branch.


  • GAMESTOP SALESMAN

    2014

    Work tasks consisted of selling and buying games, systems and accessories. This is a very social job where the main focus was to help and guide customers.